3D worlds created from just a few phone photos

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Credit: arXiv (2025). DOI: 10.48550/arxiv.2505.22978

Existing 3D scene reconstructions require a cumbersome process of precisely measuring physical spaces with LiDAR or 3D scanners, or correcting thousands of photos along with camera pose information. A research team at KAIST has overcome these limitations and introduced a technology enabling the reconstruction of 3D—from tabletop objects to outdoor scenes—with just two to three ordinary photographs.

The results, posted to the arXiv preprint server, suggest a new paradigm in which spaces captured by can be immediately transformed into virtual environments.

The research team led by Professor Sung-Eui Yoon from the School of Computing developed the new technology called SHARE (Shape-Ray Estimation), which can reconstruct high-quality 3D scenes using only ordinary images, without precise camera pose information.

Existing 3D technology has been limited by the requirement of precise camera position and orientation information at the time of shooting to reproduce 3D scenes from a small number of images. This has necessitated specialized equipment or complex calibration processes, making difficult and slowing widespread adoption.

To solve these problems, the research team developed a technology that constructs accurate 3D models by simultaneously estimating the 3D scene and the camera orientation using just two to three standard photographs. The technology has been recognized for its and versatility, enabling rapid and precise reconstruction in real-world environments without additional training or complex calibration processes.

3D worlds from just a few phone photos
Credit: arXiv (2025). DOI: 10.48550/arxiv.2505.22978

While existing methods calculate 3D structures from known camera poses, SHARE autonomously extracts from images themselves and infers both camera pose and structure. This enables stable 3D reconstruction without shape distortion by aligning multiple images taken from different positions into a single unified space.

“The SHARE technology is a breakthrough that dramatically lowers the barrier to entry for 3D reconstruction,” said Professor Yoon. “It will enable the creation of high-quality content in various industries such as construction, media, and gaming using only a smartphone camera. It also has diverse application possibilities, such as building low-cost simulation environments in the fields of robotics and autonomous driving.”

More information:
Youngju Na et al, Pose-free 3D Gaussian splatting via shape-ray estimation, arXiv (2025). DOI: 10.48550/arxiv.2505.22978

Journal information:
arXiv


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3D worlds created from just a few phone photos (2025, November 10)
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